Minecraft Enchantment Tool
Book enchantments
Use this Book page to choose compatible enchantments and plan the cheapest anvil order before the final combine gets too expensive.
Anvil planner
Enchanting Workbench
Choose an item, tune rules, and add the enchantments you want to forge.
Item to enchant
Build and enchantments
Selected enchantments
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Book
Compatible enchantments
Book can use these enchantments in the calculator. Open an enchantment page for details, then return here to compare build orders.
- ProtectionMax level 4
- Aqua AffinityMax level 1
- Bane of ArthropodsMax level 5
- Blast ProtectionMax level 4
- ChannelingMax level 1
- Depth StriderMax level 3
- EfficiencyMax level 5
- Feather FallingMax level 4
- Fire AspectMax level 2
- Fire ProtectionMax level 4
- FlameMax level 1
- FortuneMax level 3
- Frost WalkerMax level 2
- ImpalingMax level 5
- InfinityMax level 1
- KnockbackMax level 2
- LootingMax level 3
- LoyaltyMax level 3
- Luck of the SeaMax level 3
- LungeMax level 3
- LureMax level 3
- MendingMax level 1
- MultishotMax level 1
- PiercingMax level 4
- PowerMax level 5
- Projectile ProtectionMax level 4
- PunchMax level 2
- Quick ChargeMax level 3
- RespirationMax level 3
- RiptideMax level 3
- SharpnessMax level 5
- Silk TouchMax level 1
- SmiteMax level 5
- Soul SpeedMax level 3
- SweepingMax level 3
- Swift SneakMax level 3
- ThornsMax level 3
- UnbreakingMax level 3
- Curse of BindingMax level 1
- Curse of VanishingMax level 1
- DensityMax level 5
- BreachMax level 4
- Wind BurstMax level 3
Recommended enchanted book planning
An enchanted book page is different from a normal item page because the book is usually a staging tool, not the final goal. The best plan starts with the item that will receive the book, then groups compatible enchantments into balanced branches. Good book planning prevents one overloaded book from carrying all the hidden history into the final item.
Recommended set
- MendingUse Mending books deliberately on long-term gear instead of attaching them late to already expensive items.
- UnbreakingPair Unbreaking with other support enchantments when it helps keep the final item branch balanced.
- EfficiencyBuild high-level Efficiency books carefully because repeated low-level combines can add heavy history.
- SharpnessKeep damage books separate until the final sword or axe damage choice is settled.
Planning priority
- Name the final item before combining books that happen to fit together.
- Check conflicts before creating a staged book that cannot be used.
- Pair books in balanced groups instead of feeding everything into one growing book.
- Test the final item combine before spending rare books in-game.
Conflict warnings
- Loot books may contain powerful but incompatible enchantments, so a full book is not automatically a useful book.
- A book built through many small combines can be worse than a cleaner lower-effort source book.
Least XP vs Least Prior Work
- Least XP
- Use Least XP when preparing a simple staged book for an item you will finish immediately.
- Least Prior Work
- Use Least Prior Work when preparing books for rare gear, netherite tools, or items that may need future edits.
Planning notes
- Minecraft adds prior work penalty every time an item goes through an anvil, so balanced combine trees usually cost less.
- Conflicting enchantments cannot be applied together unless the workbench compatibility override is enabled.
- Keep the final combine under the Too Expensive cap by testing the full set before spending levels in-game.