Minecraft Enchantment Tool
Loyalty enchantment
Use this Loyalty enchantment page to confirm max level 3, compatible items, conflicts, and how to plan the anvil order before Too Expensive appears.
Loyalty
Max level
Loyalty can be applied up to level 3. Use that cap when planning books, item combines, and final anvil cost.
Compatible items
Loyalty works with these items in the catalog. Open an item page to start from that item and compare full builds.
Incompatible enchantments
These enchantments conflict with Loyalty in normal survival rules.
Loyalty planning guide
Loyalty decides that a trident is a thrown weapon. Once you make that choice, the rest of the build becomes easier: Channeling can support lightning setups, Impaling can support damage where your edition allows it, and Mending or Unbreaking keeps the item worth carrying. Do not mix this plan with a Riptide movement build. A returning trident and a launch-yourself trident solve different problems, so they deserve different bases. This also affects how you fight: a Loyalty trident asks for clear throw angles, space to wait for the return, and enough backup damage to survive while the weapon is still in the air.
Compatible items and setup
Loyalty belongs on a trident that you expect to throw repeatedly and recover automatically. It is the core of the thrown-trident job, especially when paired with Channeling for thunderstorm utility, Impaling for damage, and Unbreaking or Mending for durability.
Best survival use
Choose it when the trident should act like a returning weapon rather than a movement tool. It is best for players who want ranged pressure, lightning setups, or ocean combat without chasing the item after every throw. It also helps in boats, shore fights, and open water where losing sight of the item can turn one missed throw into a long search.
Conflicts and tradeoffs
Loyalty conflicts with Riptide, so the decision is returning projectile versus player-launching movement. Make that choice before adding Channeling, Impaling, or expensive support books.
Anvil order notes
Plan Loyalty as the center of a thrown trident. Combine it with Channeling or Impaling in small staged books, add Unbreaking or Mending, and apply the final plan only after checking the exact left-right order.
Common mistakes
- Putting Loyalty on a trident the player later wants for Riptide movement, which forces a rebuild instead of a simple correction.
- Leaving Unbreaking or Mending until the end, then paying too much to protect a trident that has already collected expensive history.
In survival, avoid throwing the trident into unloaded, dangerous, or visually cluttered areas until you trust the setup. Keep another weapon ready because recovery timing and terrain can still leave you exposed.
Anvil planning notes
- Add Loyalty after checking every compatible item and conflict, especially when the build already has high prior work penalty.
- Minecraft raises anvil cost every time an item or book is worked, so balanced combine trees help keep the final step cheaper.
- Test the complete set in the workbench before spending levels in-game to reduce Too Expensive risk.