Minecraft Enchantment Tool
Wind Burst Enchantment: Mace Combos and Levels
Land a mace smash and Wind Burst throws you back into the air. It can set up another attack, but every extra block of height gives you a harder landing to manage.
Quick answer
Wind Burst turns the mace into a weapon that rewards practiced landings. A successful smash sends you up again, opening a second attack while exposing you to another fall. Pick Density or Breach first, then decide how much launch height you can control around caves, cliffs, and lava.
Best use
Use it when you are willing to practice the bounce, watch the landing zone, and carry a recovery option. A general cave weapon needs less risk; a dedicated combat mace can make good use of the extra height.
Common questions about Wind Burst
What does Wind Burst do in Minecraft?
Wind Burst triggers when a mace smash connects and launches you upward. That bounce gives you height for another fall, so a well-timed landing can lead straight into the next smash.
What is the maximum Wind Burst level?
Wind Burst III is the cap. Ominous Vaults provide level I; build levels II and III by combining matching books or enchanted items in an anvil.
What item can use Wind Burst?
Only the mace can use Wind Burst. It works with either a Density or Breach build, so settle the mace's damage role first and add Wind Burst around it.
Which Wind Burst level is best?
Higher levels send you farther up. That creates better combo potential and less forgiving landings. Level III suits players who can read the terrain; a lower level is easier to control while learning the mace.
Compatible items
Wind Burst works on the items below. Open one to see its supported enchantments and plan the full build.
Incompatible enchantments
This enchantment has no direct conflicts.
Wind Burst planning guide
Minecraft added Wind Burst with the mace in version 1.21. Java Edition, Bedrock Edition, and multiplayer servers may handle details differently, so check the rules you are playing with.
Compatible items and setup
Wind Burst belongs on a mace built for repeated smash attacks. Pair it with the Density or Breach route you already chose, then add durability support if the anvil cost still leaves room.
Conflicts and tradeoffs
Wind Burst has no direct enchantment conflict in this catalog. Terrain is the tradeoff. A missed landing can deal fall damage or carry you toward lava, a cliff edge, or a fight you meant to leave.
Anvil order notes
Choose Density or Breach before you start combining the support books. Group Wind Burst with Unbreaking, Mending, or another compatible enchantment, then compare that branch against a late direct combine. Use the route with the cleaner final step.
Common mistakes
- Testing Wind Burst for the first time beside lava or a cliff, where one bad bounce can end the run.
- Spending anvil history on Wind Burst before choosing Density or Breach, leaving the mace expensive before its damage role is settled.
Practice over flat ground before taking the mace underground. Keep food and a recovery item ready. A water bucket can save a bad landing in the Overworld, while the Nether calls for a different escape plan.