Minecraft Enchantment Tool
Wind Burst enchantment
Use this Wind Burst enchantment page to confirm max level 3, compatible items, conflicts, and how to plan the anvil order before Too Expensive appears.
Wind Burst
Max level
Wind Burst can be applied up to level 3. Use that cap when planning books, item combines, and final anvil cost.
Compatible items
Wind Burst works with these items in the catalog. Open an item page to start from that item and compare full builds.
Incompatible enchantments
These enchantments conflict with Wind Burst in normal survival rules.
No incompatible enchantments in the catalog.
Wind Burst planning guide
Wind Burst is a mace enchantment from Minecraft 1.21 and newer rulesets. Confirm your version, edition, or server mechanics before planning around it.
Wind Burst is not just extra damage on a mace. It activates from smash attack play and can launch the user upward, which opens combo movement but also creates fall damage risk if you lose control. The enchantment belongs on a mace for players who practice the movement and understand the terrain. Choose the damage enchantment first, usually Density or Breach, then decide whether Wind Burst helps that mace or turns it into a danger in caves, cliffs, and lava areas.
Compatible items and setup
Wind Burst belongs on a mace when the build wants movement, combo potential, and vertical follow-up utility. It should support a chosen damage job such as Density or Breach rather than delaying that decision.
Best survival use
Choose it for players who intentionally practice mace movement and understand how the extra launch or repositioning affects fights. It is best on a planned combat mace, not on a casual weapon carried into every risky cave without practice.
Conflicts and tradeoffs
Wind Burst has no direct conflict in this catalog, but it carries a real tradeoff: movement utility can create fall-risk play, awkward landings, or overcommitment if the user chases a combo without control.
Anvil order notes
Choose the mace damage job first, then stage Wind Burst with Unbreaking or Mending and any compatible mace utility. Apply the final staged book only when the complete plan is cheaper than forcing one more late combine.
Common mistakes
- Adding Wind Burst because it sounds exciting, then using it in terrain where accidental launch or fall damage ruins the fight.
- Combining movement utility before choosing Density or Breach, which leaves the mace expensive before its damage role is settled.
In survival, test the movement above safe terrain first. Carry blocks, food, a water bucket or other recovery plan where appropriate, and avoid experimenting near lava, void edges, cliffs, or valuable dropped items.
Anvil planning notes
- Add Wind Burst after checking every compatible item and conflict, especially when the build already has high prior work penalty.
- Minecraft raises anvil cost every time an item or book is worked, so balanced combine trees help keep the final step cheaper.
- Test the complete set in the workbench before spending levels in-game to reduce Too Expensive risk.